New Tides

The Dragon's Den
Session 5 Recap

The party, split up only by minutes, all decide to head into the cave with the monstrous opening. There are three groups only minutes apart. The rogue leads the way, moving slowly but silently. The elf quickly catches him, and the two head onwards. Balfor, carrying a passed out halfling, and Rune descend only a minute behind them.

The two in the lead trigger a boulder trap and are quickly engaged in an Indiana Jones style boulder chase. Erlak tries to dive around the boulder before it gets moving and is majorly injured in the attempt, but still functioning enough to ring his bell for help.

The elf outruns the boulder, dropping his pack behind him to slow it down.

With all the commotion (and a lot of bell ringing), the party meets up again and they continue down the tunnel.

They come across a small offshoot and try to peer inside but a crazed elderly elf wielding a rapier charges out at them. They kill him swiftly and search his room, discovering the journal Fenrir desires and recovering the man’s +2 rapier.

To be continued…

The Winged and the Wingless
Session 4 Recap

Headed north on a now all too familiar river, the party finally takes the right path when coming to the first fork. Two more days are spent on the river, and the crew is forced to deal with more stirge attacks. The creatures seem relentless, coming every dusk. The following morning they come to another fork, and take the left path, as was indicated by Fenrir.

Soon into their fourth day on the water they are attacked by more bird men, this time swinging from trees and firing arrows at them from the banks. After a somewhat prolonged fight they manage to get ashore and dispatch all of their attackers. They stumbled upon a small dock, hidden by foliage from the river. They also see some wooden posts that suggest a trail, and find they lead to a stairwell going up. Not wanting to push further without recovery, they wait out the day by the dock.

The engineer rigs up a time bomb and straps it to the only Kenku they have managed to capture. Then they let the Kenku go, hoping he will run home and destroy any of the others.

They awake the following morning and begin to follow the path, which leads them to some stone stairs. They mount these and discover a Kenku village at the top. Three of them are peacefully taken prisoner and led to a large circular pit, where they are thrown in. Erlak pretends to be tied but manages to get his hands free.

The are going to be sacrificed to some large bird, it seems, based on the surroundings.

Back at the town entrance the halfling and the human are busy trying to come up with a plan. It ends poorly. After the barbarian hits one of the kenku with his maul, those left guarding them attack.

Meanwhile, the Kenku Rune had saved earlier gets him taken out of the pit and hands him three gold pieces.

Chaos ensues. The large bird, known as a peryton, attacks the elf and gnome in the pit, but they manage to escape. Rune spends most of the fight running across rooftops in an attempt to get within range of the bird. The barbarian is surrounded but the Engineer comes to his aid, and the two make an epic stand with a combination of sheer force and a few miracles. Erlak flees the fight and runs into a large tunnel whose entryway resembles the open mouth of a monstrous creature.

The bird is killed through the efforts of Rune, and a nice shot by “Hank”. Hank takes off after Erlak. Rune waits up for the halfling and barbarian, who are both thoroughly bloodied. The remaining kenku have fled into the houses and are cowering from the violence that has come so suddenly to their community.

Finally, the engineer unconscious in the Barbarian’s arms, Rune and Balfor head into the tunnel.

And this is where we leave our heroes…

*Side Note: Erlak acquired a miner’s hat that was much coveted by his companions. Thought it worth mentioning.

Rune's Journal: Entry 1
Session 3 Recap

Well, it looks like these chaps can handle themselves in a fight. The halfling seems to be a little trigger-happy, the soldier is clearly experienced, and that blasted pretty-boy sailor flails around with his swords quite effectively. I don’t trust “Hank” as far as I could throw him, but he might as well be a knight in shining armor compared to the other elves I’ve worked with. Besides, he can pilot a boat as well as those Gith, so I might as well learn to tolerate his…peculiar sense of humor.
We recently acquired that statue for Fenrir with relative ease and even found a handful of valuables (of course I took inventory, as I seem to be the only one here with a history in business practices). The boat back from the pirate’s cove was besieged by those damnable stirges, of course; at least I had the opportunity to use the double-fisted fighting techniques that I’ve seen Corporal Kirk use in “Swords and Shields.” Told the lads that it was a fighting style from one of the clans on my home island. I must say, the book makes it seem much more dangerous; I think it may only ever be useful against insects of unusual size, but it keeps me from swinging my axe at my companions.
Anyway, we made it back to town in one piece and delivered Fenrir’s statue. Fenrir has so far been a fair and generous host, allowing us to store our excess funds and equipment in his manor while we are out on expeditions. I don’t know how much longer I’ll be doing business with him but I’m sure my belongings will be safe in his estate.
Fenrir also gave us directions to another possible treasure hoard, up in the mountains to the north. Of course we accepted (what else is there to do for work here, besides fishing) and yesterday we hired a fisherman and his boat to take us upriver. Unfortunately, we ran into another gigantic snake, which promptly ate the fisherman. After the inevitable fight, we agreed to take the boat back to town and find the man’s wife. We delivered the bad news and she was utterly distraught. We all chipped in to give the grieving widow enough gold to cover a decent funeral and to feed her family for quite some time.
Now we’re taking that boat north in our second attempt to find the location of this second treasure hoard. I have no clue what to expect, but I’ve prepared for what we’ve already seen. In case we run into another one of those metal-eating monsters, I’ve bought a tabard that’s thick enough to reasonably protect my armor. I failed to find any protection from these stirges, but I think a gorget would be sufficient.
I truly hope this expedition ends on a high note. It would be a shame to spend our vacation in the mountains faffing about with nothing to show for it.

A Dwarf, a Pirate, and an Engineer walk into a bar...
Session 1 and 2

The Twisted Tavern is a relatively low-key bar in Traventon, and it is here our story begins. Three complete strangers have received an invitation from a man named Fenrir Delistaire, requesting their presence at the aforementioned tavern, on the recently populated island of Gael. None know why they were invited, or even that there will be others, but they are given instructions to ask for him when they arrive.

The first to arrive, a stout dwarf who carries a strange staff, draws a respectable number of looks, and orders some food before asking after Fenrir. He is told that he will be escorted to a back room when it pleases him.

Next to show is a tall elf bearing three swords. He draws plenty of looks, for not only is he an elf, but his skin is far darker than that of any elf these folk have seen before. The elf also takes a seat and orders some food, noticing the dwarf. He too is told he will be escorted to a back room when it pleases him.

Rune asks to be led away first, and the elf joins him shortly afterward. After some brief and quite unfriendly exchanges, the two introduce themselves, the dwarf as Rune, the elf as Hank Smith.

Next to join them in the room is a smart looking halfling with a small cannon strapped to his back and his opposite, a large, muscular man touting a maul. The two make an odd pair but seem to be familiar with each other already. More introductions are made, however tactlessly. Meet Erskine, a halfling engineer, and Balfor, a human who works for Fenrir.

Finally Fenrir arrives, and average height human male, with graying hair who looks to be in his late 40’s. A cane bears some of his weight and he walks with a slight limp. He is dressed for travel but his clothes are of a fine make, and his wealth is apparent.

He introduces himself and tells the group why he has hired them all.

He believes he has found the treasure of Traven the Terrible, a pirate who was said to roam the waters and make port at Gael before it was populated by the Norgan people. He has, through a fair bit of research, attempted to trace the pirate’s path in hopes of locating an item of historical significance, believed to be stolen by Traven in his days of conquest.

120 years ago, he tells them, a Karuvian ship bounded for it’s home port was sunk off the coast of Tafur by a pirate ship. On board, among typical trading goods, was a small jasper statue of the goddess Eldoth. The statue was a gift to the Queen, and was a sign of peace between Tafur and Karuva, who had been at war for the 10 years prior, and many times before that. The statue was present at the signing of the treaty.

It is sometimes said, and believed by many in Karuva, that Tafur sunk the ship and blamed it on pirates. But the statue was never seen again.

He then reveals to them an entry of a journal, supposedly written by someone who was on Traven’s ship. The entry describes a journey to a place on Gael, upriver, deep in the forest, where Traven brought the writer and other men. Fenrir believes this to be the location of Traven’s treasure, and is asking those assembled to retrieve the statue for him. The rest of the treasure they are free to do with as they please. Fenrir is sending Balfor along as reassurance that he gets the statue, if it is indeed present.

He ends with a brief warning that if they do not come back with the statue or at all, he will find them as he did the first time.

The party sets out the next morning. The elf secures them a small boat through mysterious means, and they head upriver, following the instructions set forth by the journal. The halfling proves to have an excellent memory, as they struggle to remember what was said in the journal. He recalls it almost perfectly, and as dusk approaches they pull ashore and head up an old, old trail. On the trail they are attacked by large mosquito like creatures called stirges.

This leads them to a ring of nine cave entrances. Using the information from the journal they search the proper one (after some minor squabbling), and find a trapdoor hidden beneath the sand.

The trapdoor leads down into a dungeon crawling with spiders. Small spiders, large spiders, and one VERY large spider are dispatched with effort on the part of the party, but they manage to survive and push onward.

They discover the remains of an old traveler, long dead, who is sporting a piece of parchment, protected in it’s case, that they are able to discern is a map of sorts, but they are unable to decipher how to read it, so they stow it away and continue onward, taking the rightmost of two paths.

This brings them into a room with a treasure chest that proves empty upon inspection. But not all is lost, as the group also discovers a secret door at the back of the room. Down the hallway is a small cavern with what seems to be gold lying in a heap on the floor. Standing among the gold is a strange creature, a large, rust colored insect.

It turns out to be a rust monster and corrodes some of their equipment before succumbing to their attempts to kill it.

They pile the treasure into the chest, with the exception of a small jade statue of Eldoth that Balfor pockets to take back to his boss, and leave without looking back.

The group makes camp in the cave that night, to tend to their wounds and prepare themselves for the return trip. In the morning they return to the shore and await the arrival of the boat owner, who they had told to return the next day at the same time.

On their way back to the river the Barbarian falls prey to a pit trap whose sides are covered with razorvine. Some Kenku, small humanoid birds that can mimic any sound they hear, attack the party. Two are killed and the third is spared through the mercy of the dwarf, who gives the Kenku 3 gold coins and chases it off.

The rest of the day passes almost without incidence, except for a scuffle with a large (LARGE) snake that emerges from the forest with hopes of getting a fulfilling meal. The group proves more than it’s match, however, and kill it.

The boat returns for them right on time, and they ready themselves for the long boat ride to Traventon.

And this wraps up the first two sessions! The journey will continue…


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